Rail Carriers (They Carry Trains on them)ģ. I also have some Ideas about some Carridges, LikeĢ. 600/700 Class Rail Unit (In The Classic Colours) Hey SpitFire Just Wondering, Can I suggest some Trains that you can make?īecause I do have a few Suggestions I made a Listģ. 「modloader⇒forge⇒railcraft⇒trains and zeppelins⇒once installed please go to the config folder C:\Users\YOURCOMPUTERNAME\AppData\Roaming\.minecraft\config and delete the contents of the railcraft folder」
#Minecraft train and zeppelin mod 1.2 5 mods#
Is this the complete error log? i can confirm that 「railcraft 5.2.0」 and 「trains and zeppelins 1.68」 works properly,please reinstall the mods from a fresh minecraft 1.2.5 jar as follows. : Īt TrainMod.PluginRailcraft.(PluginRailcraft.java:20)Īt TrainMod.TrainModCore.(TrainModCore.java:16)Īt (TrainModClient.java:17)Īt mod_Train.modsLoaded(mod_Train.java:81)Īt ModLoader.addAllRenderers(ModLoader.java:155)Īt .a(Minecraft.java:394)Īt .run(Minecraft.java:732) Though you are not quite clear whether you want it to accept diesel or redstone or both being used simultaneusly in the HST,if it is the later then honestly it would be appropriate as of now the HST seems to move about the same speed as the other trains.Īpparently this mod is no longer compatible with Railcraft 5.2.0. I believe you can try to discuss about allowing both the use of diesel and redstone as the power source.Į.g with jet engines it is under the assumption diesel is required to power it,having redstone might boost its speed?
Well spitfire4466 did reply about models and that he is more than willing to accept more contributions,so i would personally say go ahead and produce model III with the jet engines and slightly elongated front end. The jet engines are a bit radical, but if Spitfire can have the HST use both Diesel and Redstone, I'd happily put them on, and then procede to go really fast. Paint job is still anyone's game, all I really need to is give it a stripe, and it fits your image. I understand which trains you suggested, but the model itself came from the Acela.
You could just have carts linked together moving on their own.
#Minecraft train and zeppelin mod 1.2 5 install#
minecraft, install the mod, and see what happens.Ĭan't help you with the anchor cart, but if the mod is compatible with Railcraft, it should work. Mods are hit and miss at times, just try backing up your current. I'd assume that since the track builder's tunnels are three high, the trains would need that height as well.
The trains need a block of space outside the track on both sides, and they are three blocks tall (3x3) -I think. So you could put a detector rail after the signal so that once a train passes (using redstone gates), the signal turns red, then at a later point, the train passes over another detector and deactivates the original signal, turning it green. Well, the signals are powered by redstone, and when red, they bring the train to halt under all conditions, and vice versa. Are train cars two blocks tall, like normal minecarts with the player in them? Can I just slap the mod in and it'll work (does have all the required mods), or will I need to do a clean reinstall just to install your mod?Ĥ. I have OptiFine and several other mods installed into the. I'm hoping they're for preventing trains from running into eachother by cutting off a Redpower signal to stop the train.ģ. I want to know how they work, and some examples of to best use them. With Cart Linking, can one instead of an Engine, use an Anchor Cart from Railcraft as one, then attach Passenger Cars to it, work with boosters and stuff to make them automatically move up and down the lines?Ģ.